![]() I was so sad to see most of the mods were removed. Permanent Invite - Thank you so much Im so happy I can start using them again. when navigating the Seamoth, Cyclops, Prawn Suit, and Seatruck. Two are enough up to 175-200m.īelow 200m, Seamoth Solar Charger modules have a very weak charge rate, not even enough to sustain the Seamoth idle energy consumption (1% every 16s). In the meantime, you can find downloads to these mods available in mod-download-mirrors channel on the subnautica modding discord. Subnautica Mods Items Solar Panel Plugin (BepInEx) Solar Panel Plugin (BepInEx). One module is powerful enough to charge a moving Seamoth up to 150m depth. The power generated by a Seamoth Solar Charger decreases with depth. It was only released last September so I guess not a lot of people have heard about it yet, but there is now a mod that allows you to dock your Cyclops to your bases. Four of them recharge the Seamoth at a rate of 4% per second at the surface. ago DISCLAIMER: Just to be clear I did not make this mod, all credit goes to someone named OSubMarin. Seamoth Solar Charger have cumulative effects. This value is lower during sunrise and sunset, which are the first and last five minutes of the 20 minute in-game day. At the surface, during the day, one Seamoth Solar Charger gives 1% of energy every second. The Seamoth Solar Charger recharges the Seamoth's Power Cell when exposed to sunlight. >Used the Seamoth to get past the alien-gun island, became a snack for the reaper swimming around it.The Seamoth Solar Charger is an Upgrade Module that enables the player to recharge their Seamoth's battery while in the sun.Īpplying the Seamoth Solar Charger to a Seamoth gives it almost unlimited Energy during the day in low depth.Īlthough these modules have a cumulative effect, they are so effective in their operating range that one module is more than enough. >Used the Cyclops to sneak past the stern of the Aurora. ![]() Meanwhile, the Seamoth will be instantly noticed and become a snack. Yeah, well, the issue is that the Cyclops, due to its size, is ignored by certain predators and also has a Silent Running mode so it can sneak past others. ![]() its everything you could possibly want in a tight little package.įull disclosure: I have no affiliation with the makers of this mod, I am just a massive fan of it as it is so useful. Цитата допису Kain1356:I personally never use the Cyclops, its slow and oversized, I use the MoreSeamothUpgrades mod, it adds 2 additional depth modules with 13 depth, adds a Thermal Reactor mod to recharge in the Lava land, AND has a Drill mod and a Claw mod, combine it with a storage mod and you got a cyclops and a prawn that is fast tough and easily maneuverable. offers a variety of mods that enhance your vehicular experience, from adding new submarines and lockers to tweaking the lights and energy costs. (P.S) the version im using is Dec-2018 61951, is that what you guys have? If you are looking for ways to improve your vehicles and upgrades in Subnautica, you have come to the right place. So if someone asks can the cyclops recharge its own powercells? (Just in case some guy walking down the street asks you) The answer is yes the docking bay can recharge one powercell at a time while you use the cyclops. So at the end of the day the cyclops does in fact have a powercell recharger (The seamoth recharging station) The seamoth isn't recharging the battery. I've thought more about it and it is definately not an exploit because it zaps some of the cyclops power to charge the powercell in the seamoth. If you're docked in the Cyclops and recharging powercells used in the Cyclopsįrom the powercells in the Cyclops then it's an exploit that shouldn't be happeningīut like I said if it works for you than go for it If you're using a moonpool it's a workaround not an exploit or trick Цитата допису slofish_00:you did not say if the Seamoth is recharging in the Cyclops or a moonpool ![]()
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